Gable has infinite ressources when it comes to party around, joking or being really an insolent kid.
He is desperate to make new friends.
More than a humanoid, Gable is a set of tools and ressources ready to display the utmost entertaining experience anybody has ever had.
To create this character, played by Carles Alonso, I’ve chosen the Bard Class and the Kender Race.
STR 8 (-1) DEX 16 (+3) CON 10 (0) INT 13 (+1) WIS 12 (+1) CHA 16 (+3)
ARMOR CLASS 14 HIT POINTS 8 SPEED 30 feet ALIGNMENT chaotic neutral
PROFICIENCY BONUS +2 (adds to attack rolls, saving throws with dex&cha, chosen skills)
ARMOR AND WEAPON PROFICIENCIES: light armor, simple weapons (+hoopaks, hand crossbow, longsword, rapier, shortsword).
TOOL PROFICIENCIES: horn, voice enhancer, guitar.
SKILLS: deception, intimidation, perception, performance, sleight of hand.
LANGUAGES: common, halfling.
START EQUIPMENT: belt pouch with 10 gold pieces, dagger, disguise kit, entertaining set (including a guitar, voice enhancer, visual background), hoopak, leather armor. And the Coin of Treachery.
AT FIRST REFRESHING POST (IF REACHED): costume, entertainer’s pack, shortsword.
BY POPULAR DEMAND
Gable always find a place to perform. At such place he receives free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as he performs each night. His performances make of him a local figure, being liked by strangers when recognized.
PERSONALITY: He gets bitter if he isn’t the center of atention.
IDEAL: He believes change is the nature of things.
BOND: He is wanted for stealing and making the life of someone miserable.
FLAW: He strongly believes that ungrateful friends get what they deserve.
Lucky: when you roll a 1, you can reroll the die and must use the new roll.
Brave: advantage on saving throws against being frightened.
Halfling Nimbleness: you can move through the space of any creature larger than you.
Taunt: force a target creature within 30 feet to focus his atention on you (on a failed saving throw; if succeded, can’t reaction and has disadvantage until his next turn).
Curiosity: once a day, you can use 1 action to search through your belongings and find a random item.
Distractable: disadvantage on saving throws or roll checks that has to do with concentration.
Spellcasting: You know 4 spells of first level, but only can conjure 2 after every long rest. Charisma is your spellcasting ability.
Cantrips: friends, message.
1st level spells: charm person, disguise self, dissonant whispers, heroism.
Bardic Inspiration: choose a creature within 60 feet, that creature gains 1d6 die to any ability check or saving throw he wants. It expires after 10 minutes. You can use this feature as many times as your CHA modifier, after every long rest.
Hit points: +5 (13 in total).
Spells: can conjure +1 spell (3 in total); +1 1st level spell known (sleep).
Jack of All Trades: you can add half your proficiency bonus to all skills you haven’t trained.
Song of Rest: during a short rest you can help your friends regain 1d6 extra hit points.
Hit points: +5 (18 in total).
Spells: can conjure 4 spells of 1st level and 2 of 2nd level; +1 2nd level spell (detect thoughts).
COLLEGE OF LORE
Bonus proficiencies: arcana, history, religion.
Cutting Words: you can use your reaction to deduct your bardic inspiration die (expending one of its uses) to the check of another creature within 60 feet.