Okugo is one with the elemental forces of Air, serving no other than his own will.
A wind seems to be permanently blowing at his hair.
Okugo is an urchin, left alone at birth by his parents, for a purpose, or so he likes to think. An old human took care of him and taught him everything he knew. After the old man died, the youngling abandoned the place where he grew up, and moved on to explore the world.
To create this character, played by Guillem Martín, I’ve chosen the Monk Class and the Genasi Race.
STR 12 (+1) DEX 16 (+3) CON 15 (+2) INT 8 (-1) WIS 14 (+2) CHA 10 (0)
ARMOR CLASS 15 HIT POINTS 10 SPEED 30 feet ALIGNMENT chaotic good
PROFICIENCY BONUS +2 (adds to attack rolls, saving throws with str&dex, chosen skills)
ARMOR AND WEAPON PROFICIENCIES: simple weapons, plus the short sword (no armor).
TOOL PROFICIENCIES: cartographer’s tools.
SKILLS: acrobatics, athletics, stealth, survival.
LANGUAGES: common, celestial, primordial.
STARTING EQUIPMENT: cartographer’s gadget, belt pouch with 10 gold pieces, hunting trap, set of traveler’s cloth, staff. And the Coin of Treachery.
AT FIRST REFRESHING POST (IF REACHED): darts (x10), explorer’s pack, shortsword, trophy.
Okugo has an excellent memory for maps and geography, and he can always recall the general layout of terrain, settlements, and other features around him. Okugo can find food and fresh water for himself and up to five other people each day, provided that the land offers such ressources.
PERSONALITY: He asks way too many questions.
EQUANIMITY: He helps those who helped him.
BOND: He owes a debt he can never repay to the man who took care of him as a child.
FLAW: He has a thing with food, when he starts to eat he can’t stop.
Unending Breath: you can hold your breath indefinitely while you’re not incapacitated.
Mingle with the Wind: you can cast Levitate spell once after every long rest (CON is your spellcating ability).
Unarmored Defense: while you are wearing no armor and not wielding a shield, your AC equals 10 + DEX mod + CON mod.
Martial Arts: You can use your DEX instead of STR in your martial attacks.
Unarmed Strike: After an attack, you can use a bonus action to deliver an unarmed strike for 1d4 damage. Example: staff damage 1d6 + dex; bonus strike 1d4 +dex (16 damage in total).
Hit Points: +7 (17 in total).
Ki: You gain 2 ki points. These ki points are used to fuel diferent features. Recovered after rest.
Ki Features: flurry of blows (spent 1 ki to make two unarmed strikes at once), patient defense (spend 1 ki to take dodge as bonus action), step of the wind (spend 1 ki to take disengage or dash as bonus action, and your jump distance doubles).
Unarmored Movement: your speed is 40 feet.
Hit Points: +7 (24 in total).
Ki: +1 (3 in total).
Deflect Missiles: when hit by a range attack, you can use your reaction to deflect or catch the missile. Damage is reduced by 1d10 + dex mod + level, and if it equals 0 or less, then you catch it and spending 1 ki can throw it back as a ranged attack with proficiency.
WAY OF THE ELEMENTS
Elemental Attunement: you can use an action to briefly control elemental forces nearby.
Fist of Unbroken Air: spend 2 ki to create a blast of compressed air that strikes like a mighty fist; range of 30 feet, target must make STR saving throw and on a fail takes 3d10 damage (plus another 1d10 if 1 extra ki is spent), and thrown 20 feet away (knocked prone); on a successful save only takes half damage.